		* EDITING *
Write:
	hex:"color_hex"		stored as number
	number:"opacity"		stored as number
	number:"blend"		stored as number
	number:"delay"		stored as number

read:	(editing)
	hex:"color_hex"		Set the steppers  (hex portion -> number)
	number:"opacity"		set the stepper
	number:"blend"		set selection in dropList
	number:"delay"		set stepper



		* VIEWING *

read:	(editor preview - single line)
Display color code (in specified color)
	hex:"color_hex"		Shown (in color)
	number:"opacity"		---
	number:"blend"		---
	number:"delay"		---

read:	(tool tip)
Display:	"opacity: #,  blend: mode,  delay: # frames"
	hex:"color_hex"		---
	number:"opacity"		Shown
	number:"blend"		Shown
	number:"delay"		Shown	(if applicable)



		* GAMEPLAY *

read:	(game engine - Execution)
Uses the ZigoEngine
Affects a full-screen movieClip (medium grey)
	hex:"color_hex"		fed to Zigo as Tint
	number:"opacity"		fed to Zigo as Alpha
	number:"blend"		sets the movieClip's blending mode
	number:"delay"		fed to Zigo as Time

